fuck politics will somebody actually talk about video games

To recap this sentiment: JonTron is one of many stupid assholes  that makes video game videos  on youtube.   Recently he said some dumb bullshit about politics he clearly hasn’t researched.

Why should any of us care?   Apparently some of you do?  Why do you care what celebrities or any unqualified fuckhead with a following thinks about a political issue they are woefully undereducated to speak on?

I’m not going to talk about JonTron today except to say I absolutely fucking hate this era of every Tom, Dick, and Jane expected to  gush on about things we don’t understand just so an audience can masturbate to our views matching theirs as well as every dickhead wanting to let me know.

I can’t play Centipede in a fucking club without it being a “dogwhistle” to somebody.

There’s no discorse or anything of value in the      or   conversation, nobody learning or trying to learn anything or persuade another to consider another viewpoint just desperate fuckery for ad revenue & virtue signalling as desperate people try to pretend they have more friends than they do either picking sides or trying to force others to pick a side.

I don’t like it from journalists I sure as hell don’t need it from youtubers or the community.

So I’m going to at least put something useful into the community :

A compilation of promises and quotes from Bioware/EA staff pre-release of Mass Effect 3. Remember this as you ignore it and buy Nier Automata, you’ll thank me for it and if you don’t, don’t complain to me.

Official Mass Effect Website

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”


Interview with Mac Walters (Lead Writer)

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”



Interview with Mac Walters (Lead Writer)
Q&A: Mass Effect 3 lead writer Mac Walters

“I’m always leery of saying there are ‘optimal’ endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “



Interview with Mike Gamble (Associate Producer)

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”



Interview with Mike Gamble (Associate Producer)

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”



Interview with Mike Gamble (Associate Producer)

“Every decision you’ve made will impact how things go. The player’s also the
architect of what happens.”

“You’ll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we’re going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it’s being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn’t make”



Interview with Casey Hudson (Director)

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that’s very different
based on what you would do in those situations.”



Interview with Casey Hudson (Director)

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”



Interview with Casey Hudson (Director)


Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C…..The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”

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