As I go through my fourth year using Unity3D, I can’t help but notice an astonishing lack of quality assurance. The engine’s featureset is incredible in depth and variety, but the issues with reliability and structural integrity threaten the overall usability of the engine. Continue reading
It’s 2017 and as much as we’d all like to put Gamergate far behind us some people still won’t let it go.
I don’t like writing about this kind of drama, in fact at this point if you get burned by Zoe and her crew it’s entirely your fault at this point, no disrespect, but with all due respect I have no respect. People have been putting the info on how she as well as her crew really operates for awhile now and you would have to be willfully ignorant but I felt like it was worth signal boosting what this person had to say:
Streaming your games from your desktop PC to your laptop can be an affordable way to play your games on the go! Here’s how you do it!
- Download ZeroTier One on both machines
- Register for an account, so you can configure networks, then create a network.
- Add both machines to the newly created network (it takes a little time for it to confirm)
- See if it works
So most of you have probably noticed that in some PC games the controls just don’t feel quite right, if you are using a controller. In fact, the controls feel pretty unresponsive in these cases.
The reason behind this is simple. Some PC games use a huge deadzone value by default for both sticks that makes the camera movement and player movement very jaggy and unresponsive. Basically you need to tilt the thumbstick(s) to a significant degree (between 20-35%) in order to see any player movement or camera rotating. A good deadzone value would be around 10% by the way.
This makes fine-aiming nearly impossible and it’s also harder to play games in a more immersive, kinda cinematic way by slowly turning the camera (and constantly adjusting it). It also makes harder to control the character in the way the player wants to.
Now the solution is pretty simple. I give you a step-by-step guide here.
- Download x360ce from x360ce.com (either the 32 or the 64 bit version, depending on what game you want to play)
- Extract the application to the folder where the game’s exe file is located (the program can be used without copying it to a given game’s installation folder, but a lot of times it won’t work that way)
- Start the application, follow the on-screen instructions (create DLL, use settings from the internet)
- Go to [Controller 1] tab (top left corner) and bind any remaining keys if needed, then click [Save] in the bottom right corner
- Under [Controller 1], go to the [Advanced] tab, uncheck [Pass Through], then click [Save]
- Under [Controller 1], switch to the [Left Thumb] tab, and set a desired anti-deadzone value for both axis, then click [Save],
- After this do the same under the [Right Thumb] tab
- Switch to the [Game Settings] tab, and hit [Save] under the [My Game Settings] tab
- Finally go the [Controller Settings] tab, make sure that the game’s EXE is selected, then click to the [SAVE] button next to it
And that’s all, the game should work flawlessly now.
It’s important to note that you always need to launch x360ce before launching the game and you can’t change anti-deadzone settings while you are in the game. I mean you can change them, but they only take effect after you restarted the game. So you need to relaunch the game 3-4 times before you find the best deadzone settings. Usually you need to add between 10-25% anti-deadzone based on my experience. If you add 10% anti-deadzone to a 20% deadzone game for example, the deadzone will be 10%, making the game very responsive and good to play. This program works basically with any kind of controller, I tried it with an Xbox One S and a DualShock 4 controller.
Also, just to give you some examples: in Alien: Isolation I set the anti-deadzone values to 4000/12%, while in Deus Ex: Mankind Divided I set them to 7500/23% (as far as I remember).
Using audio processing objects (APOs) in Windows is possible since Vista. Those provide customizable, software-based digital signal processing (DSP). A freeware called Equalizer APO makes use of that infrastructure and allows to real-time-convolve 7.1 input sounds down to binaural stereo audio for headphones. This tool works nealy without using any CPU power, latency free and the kind of convolution you want to use is customizable. I have currently recorded or collected impulse responses of:
- Dolby Atmos Headphone
- SBX Pro Studio Surround (formerly THX TruStudio Pro Surround)
- Dolby Headphone
- Sennheiser GSX Binaural 7.1
- DTS Headphone:X
- Windows Sonic Headphone
- Dolby Home Theater v4 Headphone Surround Virtualizer
- Razer Surround
- Out Of Your Head
- HRTFs/HRIRs from IRCAM, CIAIR, KEMAR MIT and OpenAL
Guide: Continue reading
Right, so there’s been a lot of hype over the SNES classic, Sega forever on android ect…Sometimes the ports of these games come up lacking like in Sega’s case. I wanted to show you a simple way to have a FULL collection of all retro games you can keep on any mobile android device. I personally use the Nvidia Shield portable for this but you can pick your own and of course to some extent this could be used for windows. Continue reading